
This year, Junction was a success for CSL @Aalto - a total of 16 teams delivered the demo or application. Thanks for all teams of their inspiring work and solutions!
The winner team Discover created a networking game based on Aalto open wifi data. The application analyses in real time wifi users who have spent time together and visualizes best networkers in informative way. The tool helps in creating more inclusivity in events and could be utilized in venue planning. Other award winning teams as well created insightful solutions: The Thrashers applied a diffusion model on wifi users and Hack The Flag team created another location based game.
Prize winning teams in Urban events under hack challenge:
1. Team Discover - Peter Lakatos, Miklos Knebel, Gergely Bihary, Kristóf Nagy
2. Thrashers - Anna Bataeva, Mikhail Sveshnikov, Ivan Lukomskiy, Olga Silyutina
3. Hack The Flag - Michael Fujarski, Jonas Schiefner, Felix Seidel, Kai Hartz
Read more news

Creating room for connection, dialogue, and collective planning is more important than ever
Two workshops were organised to build bridges and foster meaningful action on EDI at the Aalto School of Business.
Aalto University’s open-to all events will take you on a journey into research and art
The events are produced in collaboration between Aalto University and the City of Espoo and they will take you from the flood of information to deeper insights. Discover also other events and exhibitions in Marsio building.
Unite! Networking Hub Launches: Exchange best practices and learn from peers across Europe
The Unite! Networking Hub is an online space for Unite! faculty and staff to meet to connect and engage with colleagues in the same field of expertise, share and discover best practices, and support one another in addressing work-related challenges.