ɫɫÀ²

News

Researchers develop a digital therapy to alleviate the symptoms of depression

By liberating a world that’s being possessed, a therapeutic videogame seeks to alleviate depression symptoms
Meliora is a combination of first-person shooter and strategy game. Photo: SoihtuDTx.
The player explores a three-dimensional environment and tries to free the world from the creatures that plague it. Photo: SoihtuDTx.

Professor Matias Palva explains how a video game can treat depression. ‘In game terms, Meliora is a combination of first-person shooter and strategy game. The player explores a three-dimensional environment and tries to free the world from the creatures that plague it. Understanding their deeper nature is a key issue in the game,’ says Palva, the professor at Aalto University and the University of Helsinki who heads Meliora’s research team.

Although mental health is a cornerstone of wellbeing, it is faltering in today’s societies for many reasons. For example, more than a third of university students report significant depression symptoms and psychological distress. Despite the prevalence of mental health disorders, many do not seek help, are unable to get treatment they need, or face considerable waiting times.

‘There are many kinds of people, and not everyone will benefit from a particular kind of treatment. We need many different types of treatment to meet various needs and preferences. Games can uniquely challenge our thinking, offer positive experiences, and a sense of connection with others,’ says doctoral researcher and psychologist Lauri Lukka.

Depression is often associated with low mood and, like many other mental health problems, can involve in a decline in cognitive functions and information-processing capabilities. People with depression may have trouble remembering things and paying attention to something. The most typical treatments for depression, psychosocial therapies and pharmacological medication, do not directly focus on restoring the cognitive functions.

By liberating a world that’s being possessed, a therapeutic videogame seeks to alleviate depression symptoms. Photo: SoihtuDTx.
Digital games focus on problem solving. Photo: SoihtuDTx.

Towards a solution to the problem

Digital games focus on problem solving. Players have to navigate challenging three-dimensional environments and solve changing puzzles – often under time pressure – as well as collaborating with other players.

‘It’s important to develop games that are specifically targeted at mental health. In this case, the game is not entertainment but a medical software device for health care, and it will be evaluated accordingly. For example, that the game must be clinically proven efficacious and must not compromise patient safety,’ explains professor Palva.

Ideally, players will both benefit from the game and enjoy playing it. The project was inspired by entertainment games focusing on mental health issues.

‘There’s a complex relationship between mental health and gaming, where gaming can be both beneficial and constructive, harmful and addictive,’ says Lukka. ‘Gaming can be harmful when it is used as an avoidance behaviour, if it’s an escape from everyday problems or, at its worst, it becomes an addiction that feeds on itself.  It’s important to recognise that some games can also be harmful, fuelling things like addiction or a gambling habit. On the other hand, there are games that bring people joy, inspire us, and make us stronger: we strive to facilitate their development.’

The researchers hope that mental health treatment will gradually reach more and more people in the future. Read more about the project's funding in a previous news story.

A therapeutic videogame seeks to alleviate depression symptoms. Photo: SoihtuDTx.
Photo: SoihtuDTx.

The research team is currently looking for participants. In the study, the participant plays the game Meliora remotely from their home, and they can also take part in a brain study or a game-experience interview. You can read more about this here.

Further information:

Read more:

The computer game could help in the treatment of depression alongside therapy and drug treatment. Picture: Matias Palva’s research group, Aalto University.

Researchers developing computer game to treat depression

Playing a therapeutic action game can ease symptoms in patients with depression, and improve their cognitive performance

News

Meliora at Slush 2022

This year, Aalto's stand will host 13 bold research-based innovations focusing on efficiency, durability, wellbeing and design.

Aalto at Slush 2022

Aalto at Slush: 12 ways we change the world

The Aalto stand is home to smart, sustainability-driven science.

Impact
  • Updated:
  • Published:
Share
URL copied!

Read more news

An illustrative figure comparing disease-induced immunity (left) and randomly distributed immunity (right) in the same network. Illustration: Jari Saramäki's research group, Aalto UIniversity.
Research & Art Published:

Herd immunity may not work how we think

A new study from researchers at Aalto University suggests that our picture of herd immunity may be incomplete — and that understanding how people are connected could be just as important as knowing how many are immune.
AI applications
Research & Art Published:

Aalto computer scientists in ICML 2025

Department of Computer Science papers accepted to International Conference on Machine Learning (ICML)
Close-up of a glowing dual processor on a dark motherboard with futuristic light effects and detailed circuitry.
Press releases, Research & Art Published:

New quantum record: Transmon qubit coherence reaches millisecond threshold

The result foreshadows a leap in computational capabilities, with researchers now inviting experts around the globe to reproduce the groundbreaking measurement.
Aalto Creatives Demo Day photo
Campus, Cooperation Published:

Startup Spotlight: Aalto Creatives Demo Day Celebrates New Innovations

Aalto Creatives pre-incubator programme hosted a Demo Day event at Marsio’s Living Room Stage in the end of May. The event featured eight pre-incubator participants showcasing their early-stage companies and a panel discussion about investing in the creative industries.