色色啦

News

Multiplayer bouncing exercise brings extra motivation

The game gives players an empowering experience using custom computer vision, movement exaggeration, and game design techniques.

Computer-game augmented trampolines motivate people to exercise, according to a new study presented at the CHI PLAY conference. The study was carried out by researchers in Assistant Professor Perttu H盲m盲l盲inen's group at Aalto University and CEO Raine Kajastila's team at , a Finnish computer game company with strong ties to the university, and looked at users of Valo Motion鈥檚 game Super Stomp.

The study explains how the game gives players an empowering experience using custom computer vision, movement exaggeration, and game design techniques. Super Stomp is a game where two players on separate trampolines try and squash each other鈥檚 avatars, who are moving on a screen that is tracking how they jump in real-life. The game exaggerates the virtual jumps while preserving precise control of the game characters. This can make the player feel like an actual Superhero within the game world.

In their paper the researchers point out that trampolining is a physically demanding task 鈥 which brings health benefits for people doing it 鈥 but traditional ways of making trampolining more fun, by doing tricks or being on the trampoline with more than one person, is historically how people injure themselves. The game, which allows two people to compete with each other on a screen whist carrying out safe jump styles, therefore encourages exercise safely.

The researchers discovered that the game scores very high on psychological measures of physical activity motivation and enjoyment. In addition, Super Stomp also scored high in a survey that measures engagement with the game and how enjoyable the game was. In short, games like Super Stomp can tick all the boxes for making the player feel motivated to exercise.

The academic paper about Super Stomp will be presented by Dr Maximus Kaos at the international game research conference. CHI PLAY is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). The conference will take place between the 22nd and 25th October 2019 in Barcelona, Spain.

Lauri Lehtonen designed and programmed the game as his Master鈥檚 thesis.

Full Article: 
Read also: original news article by 

  • Updated:
  • Published:
Share
URL copied!

Read more news

Close-up of a complex gold-coloured machine with various wires and connectors.
Research & Art Published:

What does 鈥榪uantum鈥 mean?

Two quantum researchers at Aalto University explain how the seemingly impossible becomes a part of everyday reality.
Samu Taulu
Appointments, Research & Art Published:

Samu Taulu develops next-generation brain imaging methods

Associate Professor of neurostimulation and neuroimaging Samu Taulu develops more precise methods for understanding the brain
Winners on stage for the EAA best student paper award
Awards and Recognition, Research & Art Published:

EAA Best Paper and Presentation Award for Young Researchers for postdoctoral researcher Thomas Deppisch

The awarded work shows how speech can be made clearer in noisy environments while still preserving directional cues
Curly-haired woman speaks into a microphone indoors, standing next to a screen.
Research & Art Published:

Professor Hanna Maylett: 鈥淲ithout time spent together, a shared vision cannot emerge鈥

According to Hanna Maylett, associate professor of film directing, a director doesn鈥檛 need to know all the answers; rather, their role is to create a process through which those answers can be discovered together.