
School of Business
Get in contact with our management and experts and find the School of Business locations. We operate in Otaniemi (Espoo) and in Mikkeli.
Aalto Centre for Operations Research (ACOR)
Aalto Centre for Operations Research (ACOR) is a coordinated network of Aalto researchers with interests in Operations Research (OR). It aims at enhancing collaboration between Aalto鈥檚 research groups which conduct research in OR or fields that apply or would benefit from the application of OR methods and serves as a source of expertise for those who may benefit from operations research, both within Aalto and beyond.

Spaces and reservations
Want to learn more about Energy Garage spaces and how to make a reservations?

About Energy Garage
Energy Garage is a new learning and innovation platform and space at Aalto University for students, faculty and companies interested in energy subjects. Energy Garage, or shortly EG, is open to all students at Aalto U. The space is located in K4 (S盲hk枚miehentie 4) F-hall.
Energy Garage
The Garage is a place where you can discuss, educate, build, test, interact, and have fun in energy subjects. Energy industries and companies have shown positive interest in this and collaborative arrangements are likely to emerge.

Aalto EE
Aalto University Executive Education and Professional Development (Aalto EE) offers thought-provoking executive education and professional development services globally.

About ESCI
Aalto University Energy Science Initiative, or shortly ESCI, was originally established in January 2012 to strengthen the efforts of the School of Science in energy. Two themes were chosen based on the School's competencies and interest: Energy, Systems and Society 鈥 systemic research; and Materials in Energy.

Garden for decaying trees
The Finnish Association for Nature Conservation, together with the University of Helsinki and Aalto University鈥檚 Department of Landscape Architecture, organised a 鈥楪arden for Decaying Trees鈥 design competition for students. The results were announced 14/11/2013. The winners were Sofia Tigerstedt and Kimmo Heikkinen for their work 鈥楻ing of Decay鈥.

Research & partnerships
The School of Science has world-class facilities, infrastructures and people. Find out more about our resources, and about how corporations & Alumni can collaborate with us

Collaborate with us
The School of Chemical Engineering carries out wide ranging and diverse forms of cooperation.

RAMI 鈥 Raw materials research infrastructure
RAMI Raw Materials is a national, joint research infrastructure. Its target is to strengthen the long-term core expertise in Otaniemi (together with GTK and VTT), and to place Finland among the strong actors in natural and new inorganic material research needed in the circular economy.

Game Design Meets Cruise Ship Design
Proteus is a new kind of tool for planning cruise ship interior layouts. The tool uses game design elements and methodology to improve upon current processes in cruise ship design. The tool was created as a part of master's thesis of Reina Magica, a graduate in New Media Game Design and Production at Aalto University.

Prototyping Future Service Environments
Future is here. Virtually. Ilkka Kelaranta and Olli Poutanen studied in their Creative Sustainability master鈥檚 theses how to utilize virtual experience prototyping in testing future service environments. Poutanen, a researcher of kinesthetic experience, and Kelaranta, an industrial designer with a gaming background, combined their expertise to create and test a novel tool for service design.

Exploring a new medium for storytelling
Otaniemi Walks is a Master鈥檚 thesis and an interactive 3D storytelling debut by Elisa Andretti. Andretti鈥檚 thesis was set to find out 鈥淲hich are the processes capable of turning Otaniemi into Finland鈥檚 leading sustainable campus by 2020?鈥 The end product was a facilitating tool in the form of a visual story for different players in the process to find a common ground.

Agent-based Modelling in Urban Planning
Jyrki Vanamo鈥檚 prototype demonstrates how agent-based modelling could help urban planners in their work. The prototype can be used to calculate a range of possible design solutions based on some initial data. Andreas Hall鈥檚 diagrams visualize the system architecture of the prototype making its operational logic accessible to the potential users. The prototype was created as part of PEKA research project funded by TEKES.

Application for Participatory Urban Planning
Plan-P is an easy-to-use application for building 3D city plans and visualizing their impacts. It resembles city building games, but focuses on real city planning principles instead of entertainment. The idea of the tool is to generate discussion and participation in the visioning phase and in the general planning phase of a city area. It is an easily approachable and visually interesting way for non-professionals to participate in the discussion and create alternative city visions.